AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Egypt: Q2 2024 Performance
Discover the performance trends of the top 5 high fantasy games on iOS in Egypt for Q2 2024, including downloads, revenue, and active user metrics.
In Q2 2024, the top 5 high fantasy games on iOS in Egypt showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look into each game's performance, based on Sensor Tower data.
Squad Busters by Supercell, released at the end of May 2024, saw a notable initial surge in weekly downloads, peaking at approximately 150K. However, this number dropped significantly in the following weeks, stabilizing around 2-3K. Weekly revenue started at nearly $1K and fluctuated, ending the quarter around $844. Active users also declined from an initial 116K to approximately 57K by the end of June.
Sol Leveling:Arise from Netmarble Corporation had a peak in weekly downloads at its launch in early May, with 33K downloads, but this declined sharply to around 200-400 in subsequent weeks. Revenue was relatively stable, with figures around the $600-$900 range, peaking at $988 in the second week. Active users showed a slight increase towards the end of the quarter, from 18K to 20K.
Evony by TOP GAMES INC. experienced fluctuations in its weekly downloads, ranging from 600 to 4K. Weekly revenue also varied, with a peak of $2.1K in early June and a dip to $1K mid-quarter. Active users decreased steadily from around 9.9K in early May to approximately 3K by the end of June.
Akinator from Elokence maintained a relatively stable performance in weekly downloads, ranging from 1.1K to 1.9K. Revenue remained minimal, with occasional small peaks. Active users also showed stability, hovering around 4-5K throughout the quarter.
Clash of Clans, another title by Supercell, showed consistent active user engagement, maintaining figures around 34K to 41K. Weekly downloads saw occasional spikes, particularly in late April with 1.8K downloads, but remained generally low. Revenue showed fluctuations, peaking at $2.6K in early April and ending the quarter at $806.
For more detailed insights and data, visit Sensor Tower.